i think its a roguelite game because if you die you restart the game. and for the combat mechanic you have a sword and you should kill the enemy but they have a lot of heatlh thats it . but thank you.
Awesome graphics and immersion. The movement is a little too fast for me. When the player hits a deadly obstacle , I expect a push-back motion, instead of staying in the same position getting damage from the trap. Same with the enemy, when enemy and player collide, something should happen.
Lastly, you might want to turn off smoothing on the player sprites as it is blurring the pixelart. There is probably a setting to enable Nearest-Neighbor filtering in Construct 3.
Hey, great job, I got much farther than before. Is the sword attack actually useful? I couldn't kill a single enemy. Very nice game and its much smoother now gameplay wise.
Yes please, one hit should be enough for the first kind of enemy. 2 hits maybe for the 2nd kind. And enemy should bounce back if a successful hit is made, and not keep running towards the player.
The animation of the sword attack, if you can tweak it to be an instant attack (when key is pressed), that will be awesome. It might or might now break its syncing with the sound effect but the sword attack is quite slow.
← Return to game
Comments
Log in with itch.io to leave a comment.
The graphics are good, and the music too, but the combat mecanics is not understandable o_O
I can't find any evolution/roguelite aspect ?
i think its a roguelite game because if you die you restart the game. and for the combat mechanic you have a sword and you should kill the enemy but they have a lot of heatlh thats it . but thank you.
if it was a roguelite there should be a level up system, and replayability
Awesome graphics and immersion. The movement is a little too fast for me. When the player hits a deadly obstacle , I expect a push-back motion, instead of staying in the same position getting damage from the trap. Same with the enemy, when enemy and player collide, something should happen.
Lastly, you might want to turn off smoothing on the player sprites as it is blurring the pixelart. There is probably a setting to enable Nearest-Neighbor filtering in Construct 3.
Thanks for the advice . I am gonna try to make a better version of the game.
new update 1.3
Hey, great job, I got much farther than before. Is the sword attack actually useful? I couldn't kill a single enemy. Very nice game and its much smoother now gameplay wise.
thank you but for the sword attack you can kill but the enemy have a lot of health sould i change it??
Yes please, one hit should be enough for the first kind of enemy. 2 hits maybe for the 2nd kind. And enemy should bounce back if a successful hit is made, and not keep running towards the player.
The animation of the sword attack, if you can tweak it to be an instant attack (when key is pressed), that will be awesome. It might or might now break its syncing with the sound effect but the sword attack is quite slow.
OK I AM GONNA TRY
The game was good! The art looks really nice and had a cool vibe. I think the game could use a few things
Overall has a ton of potential but is missing a few things to make it a really great game
THANK YOU FOR THE ADVICE I AM GONNA TRY TO MAKE A BETTER VERSION OF THE GAME
No Problem Glad I can help! There is still a week left for the jam and I know you can make your game great!
I just make a new update for the game . And I am gonna make another good one, but what do you think about this update.
Looks good the update is nice!
new update 1.3
DID YOU LIKE THE GAME ??
i think you should spend some more time working on it, it doesn't function very well and feels weird to play